You'll die for this!

An Imagine Tutorial by Andy Kinsella © 1999

This is a modelling tutorial aimed squarely at beginners to Imagine. The tutorial will take you through the construction of a six faced die. "How hard is that!?" I hear you cry :) "We could just extrude a plane!" say you.

Well, This die is one of those round faced jobs with the lovely bevelled edges, and building it will clue you up on a few modelling techniques that can be applied to a whole heap of other stuff. Oh yes.

All Images are in PNG format
Key strokes are identified in italics. Where you see A/Alt, the A is the Left Amiga Key, and Alt is the Dos/Win equivalent. In places you'll see something like Z-90, just to note, that isn't a hyphen, it mean Z minus 90. Heh, gotta make sure you get it :)

To end up with something resembling what you can see in the image on the left, do this:

Note: axi that I don't mention, should be left at default.

• Add a primitive disc. Open the transform dialogue, check position and make X-60. Check alignment and make Z -90.
• Add a second disc. Make position Y -60.
• Add a third disc. Make position Z 60. Make alignment X 90. Your views should look just like the one in the image on the left.
 Now you have the discs arranged and aligned, you need to add a central Axis to make life a bit easier later on. Make sure the workspace is centred (project->reset view) and add a new axis F4. Select the new Axis F1. With the axis selected, you need to select all the other objects. Press A/alt a or shift/click the objects to multi-select. With all objects selected, join the objects together so that they become a single object A/alt j. You will now see only 1 object axis in the centre of the workspace. Check your view against the image on the left to make sure you got it right.
 We all know that dice normally have 6 sides. Why have you only added 3? You'll find out soon enough, but first you have to butcher the discs you have worked to hard to position :) Select the object. Go into pick points mode a/alt 3. You need to shear away a few points. In Front View delete all points in -Z (all below the centre) and all points in +X (all to the right of centre). In Top View delete all points in +Y (all above centre) Use the drag box pick method and shift to multi pick points. Refer to the image on the left which shows what I mean graphically. Oh yes.